1Pilot, Part 1
Former time master Rip Hunter returns back to Earth in 2016 to gather 6 heroes (Ray Palmer, Sara Lance, Jefferson Jackson & Dr. Stein, Kendra Saunders & Carter Hall) and 2 villains (Mick Rory and Leonard Snart) and get them working together to prevent the development of Vandal Savage - the one set to destroy the Earth in the future. Then they go back in time in 1975 to approach the person who might be able to locate Vandal Savage i.e. historian Dr. Boardman. He's the one who sheds some light into the history of Vandal, Kendra and Carter. Meanwhile, a temporary bounty hunter attacks the ship with a laser gun and leads to the team finding out the truth about why they were chosen in the first place.
2Pilot, Part 2
The team meet Vandal Savage, who senses the presence of Hawkman and Hawkgirl. A fight follows in which Ray loses a piece of his costume that threatens to change the future. Then the team plan to correct that.
3Blood Ties
Rip decides to weaken Vandal Savage by going after his financial assets. Rip and Sara infiltrate Savage's bank, but are discovered by his men. Meanwhile Snart and Rory talk Jax into taking the Waverider back to Central City so they can steal a valuable emerald. Professor Stein guides Ray on a dangerous mission.
4White Knights
When Vandal Savage retreats behind the Iron Curtain in the early 1980's, a string of Nuclear scientist's Begin to mysteriously disappear the team follows Vandal's trail straight into the Heart of the Soviet Union in an attempt to find his next target, Ray tries to Bond with a Beautiful soviet scientist Valentina Vostock in the hope's of finding out Vandal's next move when Valentina rejects him its Snart to the rescue, Stein pushes Jax to be Better which frustrates Jax and ultimately threatens the Firestorm Matrix. Rip askes Sara to train Kendra.
5Fail-Safe
After some of the Legends are captured and thrown into a Russian gulag during the Height of the Cold war of 1986, Snart leads the Team in an elaborate escape plan to free their comrade's. However, Rip gives Sara a secret side mission that could prove not only to be a liability, but fatal to the Team.
6Star City 2046
A malfunction sends the Waverider to 2046 Star City where the team faces a future in which they fail to stop Savage and return home.
7Marooned
When there's no trace of Savage, Rip spends his time thinking of his family. And Rory is becoming disenchanted with the whole thing and wants to go home. they receive a distress call from another time master. Rip decides to seek it out because he thinks the ship might have information on Savage. They get there; Rip, Stein, Jax and Rory go on board. They discover the ship's been taken over by pirates who want something but Rip won't give it.
8Night of the Hawk
The team tracks Savage to a small town in Oregon during the 1950s. Upon arrival, they discover there...
9Left Behind
When Chronos attacks and enters the Waverider, Hunter takes off leaving Ray, Kendra and Sara In 1958. Eventually Chronos leaves and takes Snart and damages the ship making it impossible for them to go where they want. Ray and Kendra assimilate to their life in 1958, Ray becomes a teacher and builds a beacon so that the Waverider can find them. But it arrives two years later. They ask what happened to Sara, Ray says she left and they don't know where she went. They try to find her and discover that she rejoined the League of Assassins. So they go and try to get her but she turns them over to Ra's al Ghul who plans to execute them for trespassing. But Rip who knows about League and their ways makes a plea that their fate be decided by combat. But al Goul says one of them has to fight Sara and Rip chooses Kendra but she hasn't be able to tap into her abilities since she and Ray were left in 1958. On Chronos' ship Snart discovers who grabbed him.
10Progeny
The team is divided over killing a 14-year-old boy who will grow to be a powerful ally for Savage.
11The Magnificent Eight
"The Magnificent Eight" The Legends travel back to the Old Wild West and gain the aid of a true legend...
12Last Refuge
The team is targeted by The Pilgrim (guest star FAYE KINGSLEE), a deadly assassin who wants to erase...
13Leviathan
Rip takes the team to London in the year 2166, three days before his family is killed. He believes this...
14River of Time
After numerous attempts in many different time periods, the team has successfully captured Vandal Savage...
15Destiny
When the Time Masters reveal that they are in league with Savage, Hunter and his team are arrested except for Sara and Snart. Savage takes Kendra and goes to the past. Time Master Druce tells Hunter why Savage is vital to the time line but Hunter doesn't accept it. He also tells Hunter that everything he has done was because the Time Masters has been controlling him and his team. When they think there's no need to keep them alive, they're about to be executed when Sarah and Snart rescues them. Hunter decides they need to destroy the Time Masters' means to control them.
16Legendary
After the numerous sacrifices the team has made since the beginning of this ride, Rip decides that it's...
1Out of Time
When a new threat emerges, Dr. Nate Heywood seeks out Oliver Queen to help find the scattered Legends; once reunited, they go to 1942, to keep Albert Einstein from being kidnapped before the Nazis destroy New York City with a nuclear bomb.
2The Justice Society of America
The Legends discover a time aberration that threatens the Justice Society of America, who are on a mission to intercept and seize a mysterious package in Nazi-occupied Paris.
3Shogun
Nate and Ray accidentally land in Feudal Japan after Nate discovers he has powers. Sara convinces Vixen that Rory is not a murderer, so they all agree to help Nate master his powers and defend the Japanese village from the Shogun and his army of samurai warriors. In the meantime, Jax and Stein find a secret compartment on the ship when they stay behind to fix it.
4Abominations
The Legends find themselves fighting for survival against Confederate zombies in the Civil War.
5Compromised
The Legends trace a time quake to the White House during Ronald Reagan's presidency and discover that Damien Darhk is a Senior Adviser.
6Outlaw Country
While the team is discussing the artifacts and their origin , the "time quake" device gives a date to the old west. It's a disturbing quake as it shows the USA divided in half all due to Quientin Turnbull and a mysterious new ore. When the team arrives they come across their old pal Jonah Hex being lynched. After rescuing him they find a mine filled with dwarf star and soon realized this is the powerful new ore. Time for the Legends to right the wrongs!
7Invasion!
The Legends work with The Flash, Supergirl and Green Arrow to kill the invaders; while working out how to defeat the Dominators, Stein gets distracted by the aberration he created in 1987.
8The Chicago Way
The Legends track a Time Aberration to 1927 Chicago and realize they've been set up by Eobard Thawne, Damien Dahrk and the newest member of the Legion of Doom - Malcolm Merlyn.
9Raiders of the Lost Art
Damien Dahrk and Malcolm Merlyn create a big aberration as they attempt to capture Rip in 1967.
10The Legion of Doom
The Legends must find the Spear of Destiny before they can rescue Rip, while Malcolm and Damien realize that Thawne is pitting them against each other.
11Turncoat
The Legends travel to the winter of 1776 to protect George Washington during the American Revolution, but Sara is forced to send out Nate and Amaya when things don't go as planned.
12Camelot/3000
The Legends continue their quest to find the Spear of Destiny before the Legion of Doom get their hands on the pieces. Their first stop is the future, after which they travel to Camelot and find Stargirl guarding a piece of the Spear.
13Land of the Lost
The Legends are left seventy million years in the past when Rip causes the Waverider to crash after his capture.
14Moonshot
When the Legends track Commander Steel to NASA Headquarters in 1970, they learn where Nate's grandfather hid the last fragment of the Spear of Destiny. The team notices a time aberration during the Apollo 13 mission and believes that the Legion of Doom might be involved. As the Legends journey into space to intercept Apollo 13, the Waverider suffers massive internal damage and Ray's life is left in jeopardy when he is stranded on the moon. Meanwhile, tension grows between Rip and Sara as to who is the leader of the team.
15Fellowship of the Spear
The Legends must devise a plan to retrieve the last remaining fragments of the Spear of Destiny from the Legion of Doom. They find themselves in France at the height of World War I faced with the knowledge that they must destroy the mystical object. They enlist the help of a soldier by the name of John Ronald Reuel Tolkin (guest star Jack Turner) and find that the Spear is leading them into the heart of the war. Meanwhile, the team must all resist the temptation of the Spear, and the return of a former teammate.
16Doomworld
After obtaining the Spear of Destiny, the Legion of Doom rewrites reality, leaving the Legends changed, perhaps forever. Frightfully, the Legends' and the world's hopes rest with Rory, but being the "hero" is not easy for him. Meanwhile, there is tension within the Legion of Doom and the reason why the Spear of Destiny needs to be destroyed is revealed.
17Aruba
When a massive timequake rocks the ship while the legends are preparing for their next destination, they must break a cardinal rule of time travel.
1Aruba-Con
When the Time Bureau relieves the Legends of duty, they must steal back the Waverider when Julius Caesar is spotted in Aruba.
2Freakshow
The Legends attempt to fix the anachronism in 1870 that happens to be P.T. Barnum's circus. |
3Zari
When Sara receives a distress call from their "befriended" agent at the Time Bureau, she learns that they have been tasked with going to the future to capture a rogue time traveler. Unfortunately, the Legends make things worse by trying to protect an outlaw named Zari, to hopefully lure in the time travelling assassin. Meanwhile, Stein tries to diagnose Amaya's condition, but Nate discovers an unusual treatment that Amaya begrudgingly agrees to.
4Phone Home
The Legends learn that Ray Palmer will die because they broke time, causing them to race back to 1988 to try and save his life. When they arrive, they are surprised to learn that young Ray Palmer has befriended a time-displaced baby Dominator putting him in harm's way with the government and the Dominator's mother. New to the ship and missions, Zari must find her place and learn to trust the team. Meanwhile, Stein begins working on a secret project on the ship which makes Rory and Jax suspicious.
5Return of the Mack
The Legends run into Rip in 1897 London where they attempt to hunt down a time-traveling vampire.
6Helen Hunt
When the Legends track down an anachronism in 1930s Hollywood, they discover it's none other than a time-displaced Helen of Troy and she's just started a war between two film studios. As the Legends try to fix history and return Helen to the Bronze Age, things get complicated when they are blindsided by the appearance of a former enemy. Sara contemplates an offer she is made, which would make the Legends leave the anachronisms be. Meanwhile, Stein and Jax find themselves in an unusual predicament.
7Welcome to the Jungle
The team trace a new Anachronism to the jungles of Vietnam. Rory and Nate bump into someone from Rory's past. |
8Crisis on Earth-X, Part 4
The gang comes together for Barry and Iris's wedding, but the ceremony is crashed by villains from Earth-X.
9Beebo the God of War
Rattled by recent events, the Legends dive into work which finds them investigating an Anachronism in a Viking settlement in the New World. The Legends realize that the Norsemen are worshipping an artifact as their god and are surprised by the artifact's origin. For the first time, Sara is worried that they might need back up when Damien Darhk shows up. Meanwhile, Jax finds a loophole that could potentially change history, but it is a risk he is willing to take.
10Daddy Darhkest
After Sara's encounter with Mallus, the Legends are paid a visit by John Constantine a demonologist detective. The Legends agree to accompany him to a present-day psychiatric hospital and they are surprised to discover who Constantine is trying to help. During the exorcism, Sara, Leo and Constantine go missing, leaving Ray and Zari to try to take care of Constantine's client. Meanwhile, Amaya and Nate once again come face to face with Kuasa.
11Here I Go Again
After the team returns from a mission, Zari fins herself trapped in a time loop that results in the Waverider blowing up over and over again. Zari soon begins to suspect that the answer to stop what is happening might lie hidden among her fellow shipmates' secrets. But in investigating them she starts to understand her place on the team.
12The Curse of the Earth Totem
When Sara decides to take some private time, the Legends pursue a lead on the whereabouts of the long-lost Earth Totem. Without Sara's knowledge, the Legends find themselves in 1717 to hunt for Blackbeard's long-lost treasure, but in true Legends fashion things go awry. Meanwhile, Ray feels guilty about something he has done and tries to make amends, which lands him in even bigger trouble.
13No Country for Old Dads
When Damien (Neal McDonough) and Nora Darhrk (guest star Courtney Ford) take Ray hostage they force him to try and fix the Fire Totem, but Ray (Brandon Routh) tries to use the power struggle between them to his advantage. Ray and Nora find themselves working together in 1960's East Germany in order to fix the totem, but soon come face to face with a younger and deadlier version of Damien Dahrk. Meanwhile, Sara (Caity Lotz) seems to be taking positive steps in her personal life.
14Amazing Grace
When the Legends learn that a mysterious tragedy destroyed Memphis in 1954, thus eradicating the birthplace of rock and roll, they embark on their most important mission - to save music. Nate is excited to show Amaya why music is important to him and he is surprised it leads to a rock legend as well as the sixth and final totem, the death totem. Meanwhile, Zari helps their newest member try to adjust to the team.
15Necromancing the Stone
When Mallus' power over Sara resurfaces, she unwittingly becomes the bearer of one of the Totems. Rory must conquer his dark side in order to wield his own Totem power to help save the crew. Meanwhile, Agent Sharpe notices that something is wrong and recruits someone unorthodox to help.
16I, Ava
When Ava disappears, Sara and Ray set out to find her after some prodding from Time Bureau agent Gary and a disturbing truth about Ava. Amaya tasks Zari with helping train Rory in controlling his own Totem power. Meanwhile, Nate and Wally set out on a mission that goes awry when they pair with an unlikely person to try and get a Totem.
17Guest Starring John Noble
The Legends must fix two anachronisms at the same time to keep Mallus at bay and form an uneasy alliance with one of their enemies.
18The Good, the Bad and the Cuddly
Rip is forced to improvise when the Legends' plan to vanquish Mallus with the totems doesn't work.
1The Virgin Gary
After the Legends defeated Mallus and wiped the final anachronism from time they find themselves in unfamiliar territory with the Time Bureau. All that changes when Constantine informs Sara of a new magical threat that leads the team to Woodstock. Constantine thinks he knows how to defeat the new threat but will need the help of the team and their special klepto talents to help with his spell. Meanwhile, Nate and Rory go on an adventure leaving Nate facing someone from his past.
2Witch Hunt
When the magical Time Seismograph goes off, the team finds themselves headed to the Salem witch trials. Sara notices that Zari is taking the case personally when she promises to save a mom, who is being accused of being a witch. However, the team quickly learns that there is a magical creature in the town creating problems they hadn't been expecting. Meanwhile, Nate and Ava work together to try to keep their Time Bureau funding by proving to them that magic exists.
3Dancing Queen
When the Legends discover a fugitive is hiding in 1970's London, they realize he is part of a gang that is targeting the British Monarchy. Trying to stop the gang, they realize someone from the Legends must infiltrate them. Surprising everyone, Ray is the one to gain their trust after he is put through a series of tests with help from Sara and Rory. Meanwhile, Gary shows Nate the ropes at the Time Bureau, but it turns out to be anything other than an ordinary day at the office.
4Wet Hot American Bummer
When the Legends discover that kids at a summer camp have disappeared, Sara, Ava, Ray and Constantine find themselves as the new camp counselors. At camp, Ava struggles to get along with the kids, but Constantine whips up a potion that helps Sara and Ava bond with the children. Luckily, the team finds clues to the whereabouts of the missing kids, but the battle to save them leaves one member in bad shape. Meanwhile, Rory and Zari are tasked with watching the fugitive and Rory finds a kindship with their "prisoner."
5Tagumo Attacks!!!
A new fugitive is loose in 1951 Tokyo; as Constantine struggles to recover, Ray must look outside the team for help; Ava joins Nate and his family for an unconventional Thanksgiving dinner.
6Tender Is the Nate
Hank Heywood confronts Ava about the spending habits of the Legends; Mona tries to make a good impression with Ava, but her eagerness gets her and Ava stuck in a cell together.
7Hell No, Dolly!
With Rory and Ava at odds, Sara tries to come up with a way for them to get along, but all is put on hold when a new magical creature attacks the Legends. Constantine is forced to confront his tragic past but it could have devastating consequences for the rest of the team. Meanwhile, Mona has a crush on someone she works with and gets some advice from Nate.
8Legends of To-Meow-Meow
After Constantine breaks the cardinal rule, he, Charlie and Zari try to deal with the ramifications without telling anyone else.
9Lucha de Apuestas
When the Legends hear that Mona has let a fugitive go, they must head to 1961 Mexico City to clean up her mess. Mona tries to convince the Legends and the Bureau that the people responsible for releasing the fugitive were some mysterious Men in Black and not her. With no evidence to back up her theory, the Legends must decide if they should trust her and go against the Bureau. Meanwhile, Nate and Zari go on a recon mission to find out what Hank might be hiding from everyone.
10The Getaway
When Hank commandeers the Waverider in 1973, the Legends find themselves on the run in an RV after kidnapping the President who is only able to tell the truth. With the help of Constantine, they discover the reason that none of them can lie making for an uncomfortable family road trip. Meanwhile, Nate and Zari, with the help of Nora and Gary, work together to find out what Hank is really up to.
11Séance and Sensibility
When Mona discovers that her favorite author, Jane Austen, might be at the epicenter of a magical alert, Mona, Sara, Charlie and Zari find themselves in 1809.
12The Eggplant, the Witch & the Wardrobe
With darkness on the rise in 2019, the team realizes that a new host of problems have risen as they have been cleaning up history. Sara tries to save Ava from a fate worse than death while battling her own demons. Nora and Constantine, work together to take down a powerful demon. Meanwhile, Zari gets unsolicited advice from Mona, Charlie and even Rory.
13Egg MacGuffin
While Ray is worried about Nora, he is suddenly faced with his own problem that forces him to do the unthinkable. Nate and Zari are stuck in an awkward limbo, so Sara devises a plan to send them on an easy mission together. Meanwhile, Charlie and Rory are approached with a lucrative offer that could upend their lives.
14Nip/Stuck
When Sara hesitates to make a tough call, Rory steps up creating a wedge in the team. Meanwhile, Ava gives Gary the responsibility of handling the Bureau performance reviews for all the Agents.
15Terms of Service
Sara and Ava concoct a bold plan to take back the Time Bureau; Zari and Charlie must work together to discover what Neron is planning; Constantine is given a tough choice on who to save from Hell.
16Hey, World!
Sara and Ava concoct a bold plan to take back the Time Bureau; Zari and Charlie must work together to discover what Neron is planning; Constantine is given a tough choice on who to save from Hell.
1Crisis on Infinite Earths: Part Five
Worlds lived, worlds died. Nothing will ever be the same.
2Meet the Legends
Sara, Ray and Mick are shocked to discover that the Legends have become famous. It seems that everyone except Sara is loving the spotlight, so much so that they invite a documentary crew on board the Waverider to film them as they investigate a strange new blip in the Timeline. The Legends discover that their new problem is none other than Rasputin, who happens to be straight out of hell, and it might be tougher than they thought. Meanwhile, Constantine thinks he knows the reason behind these new blips and informs the team that it won't be easy to defeat.
3Miss Me, Kiss Me, Love Me
When a new blip lands the Legends in 1947 Los Angeles, it puts them on the trail of Benjamin "Bugsy" Siegel; Sara, Ray and Constantine devise a plan to capture him; Ava struggles with being on the sidelines with Rory.
4Slay Anything
When the Legends discover a new Encore, Sara, Rory and Ava end up crashing a high school reunion to attempt to stop a serial killer from finishing unfinished business. The Legends devise a plan to send Nate, Ray, Nora, Behrad and their hostage Zari, back in time to try and intervene in order to try to save everyone including them. Meanwhile, Constantine is annoyed that Charlie has been squatting in his old home, but it might be the blessing in disguise they were not looking for.
5A Head of Her Time
When Sara is called away on business, she leaves Ava in charge and Ava tries to impress the team as they try to take on their latest Encore, Marie Antionette. With Zari still on the ship, Behrad convinces the team to bring her along on the mission which they all hope isn't a mistake. Meanwhile, Constantine finally confronts someone from his past with the help of Charlie, which leads him on a journey through his past.
6Mortal Khanbat
With Sara away from the Waverider, the Legends find a new Encore with Ava's new invention, the Prognosticator, and must now to defeat Genghis Khan in 1990s Hong Kong; Constantine's life is hanging in the balance.
7Mr. Parker's Cul-De-Sac
Ray plans a date night for him and Nora, but all goes awry when an Encore shows up making the team think on their feet and create a lie to keep the Encore at bay. While trying to fool the Encore, Ava learns what Sara was really doing while she was away and confronts her. Charlie and Constantine make a deal to work together, which will benefit both of them. Meanwhile, Rory is upset when he gets negative comments about his book, so Zari helps track down who the critic is, and Rory gets more than he bargained for.
8Romeo V. Juliet: Dawn of Justness
The Legends continue their hunt for pieces for the Loom of Fate and find themselves face to face with William Shakespeare; Ray and Nora make another big life decision that leaves the team surprised.
9Zari, Not Zari
Sara, Constantine and Charlie find themselves in British Columbia for another piece of the Loom; Zari has been having trouble feeling like herself, so she goes on a meditative journey at the suggestion of Behrad.
10The Great British Fake Off
With Sara recuperating from her latest battle, Charlie starts to notice something might not be right with her; Constantine and Zari find themselves trapped in a 1910 boarding house; Ava, Gary and Rory take a trip.
11Ship Broken
The Legends deal with a shipboard saboteur as they attempt to use the Loom.
12Freaks and Greeks
The team find themselves going back to college and forming a sorority in order to retrieve an ancient artifact; Nate falls under Dion's spell, letting him know of Sara, Astra, Ava and Charlie's plan to get the cup.
13I Am Legends
After drinking from the Chalice, the Legends have immortality for 24 hours, which gives them time to get to the Waverider and use the Loom of Fate; they get stuck at Constantine's house during a zombie apocalypse.
14The One Where We're Trapped on TV
After Charlie does the one thing that goes against her nature when it comes to her sisters, she tries to protect the Legends by scattering them in different television shows.
15Swan Thong
Still controlled by the Fates, the Legends find themselves in 1984-esque world, they soon discover that things aren't as they thought they would be. The Legends must convince the civilians to trust them and stand up for their right to choose, but the Fates don't make it easy by resurrecting the Encores once again.
1Ground Control to Sara Lance
The Legends go looking for Sara, who has been abducted by aliens.
2Meat: The Legends
Sara and Gary crash-land and meet an unexpected ally. Meanwhile, the Legends track an alien to a burger joint in 1955 San Bernadino.
3The Ex-Factor
The Legends try to stop an alien invasion by traveling to 2045 and having Zari perform in a TV talent show.
4Bay of Squids
In 1962 Cuba, the Legends try to get history back on track when Fidel Castro gets a nuclear warhead.
5The Satanist's Apprentice
Astra gets a chance to learn real magic, while Sara meets Bishop and learns what he intends.
6Bishop's Gambit
Micks takes the Waverider and Kayla to try and find Sara; after a report of an attack, the Legends return to their new headquarters; Zari is suspicious of Constantine's behavior but isn't surprised when she learns the truth.
7Back to the Finale: Part II
The Legends make a last-ditch effort to keep Sara from being abducted, even knowing that it will after the timeline; Sara is shocked when Rory finds her on the mystery planet.
8Stressed Western
The Legends go on a "normal romp" to investigate an alien that has taken up residence in the Old West.
9This Is Gus
Mick deals with fatherhood when he learns that Lita is pregnant, while the other Legends try to save Behrad's favorite show when an alien crashlands on the set.
10Bad Blood
John and Spooner travel back Spain 1935 to find the Fountain, while the Legends deal with an adolescent Gus-Gus.
11The Final Frame
When the Legends track down another alien pod, they find a device that transports them to a cosmic bowling alley; Nate plans a romantic date for him and Zari, but nothing goes as planned.
12Bored on Board Onboard
While Waverider makes it way back to Earth via normal rather than jump drive, Gary suggests that they play a game. However, John uses his newfound powers to make the game real - and deadly.
13Silence of the Sonograms
Ava tries to get into the captive Bishop's mind, but who is playing who? Meanwhile, Mick goes into labor and John fights his addiction.
14There Will Be Brood
John teams up with Bishop and travels to Texas 1925 to find the Fountain and regain his magic.
15The Fungus Amongus
Sara and Ava prepare for their wedding, while aliens threaten to overrun the Earth.
1The Bullet Blondes
The Legends are trapped in 1925 when someone uses a future Waverider to blow up their Waverider.
2The Need for Speed
The Legends contemplate how to get to New York City, Behrad discovers Hoover has train tickets to DC and Sara and Ava come up with a plan. With the help of Gary, Nate will have to impersonate Hoover.
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Astra and Spooner enter the-now-human Gideon's mind to save her from a virus, and meet some familiar faces.
4Speakeasy Does It
The Legends become enmeshed with Mob business during a stopover in 1925 Chicago, and become moonshiners.
5It's a Mad, Mad, Mad, Mad Scientist
While Sarah and her group prepare to use Davies' time machine, Spooner, Astra, Gideon rush to save them before it's too late.
6Deus Ex Latrina
The Legends are stranded in a forest, and pair off. Meanwhile, Behrad discovers where they, while Bishop and the Gideon AI team up.
7A Woman's Place Is in the War Effort!
The Legends crash land in 1940s Seattle in the middle of World War II and find themselves working in an airplane factory alongside "Rosies". Behrad teaches Nate about Persian culture and etiquette.
8Paranoid Android
Sara starts to realize her team is making questionable choices when it comes to the timeline; Sara discovers some harsh truths.
9Lowest Common Demoninator
Gideon jumps the time machine into the Manor Dimension; the crew of a 90's reality show causes havoc; Sara and Ava share their true feelings about their roles as co-captains; Behrad seeks advice about Astra from Nate and Zari.
10The Fixed Point
The Legends are tired of being chased by an evil A.I. and her robo-soldiers, so Sara decides to create an aberration that will allow the team to take back the Evil Waverider.
11Rage Against the Machines
The Legends break a fixed point, creating an aberration that will attract the evil Waverider; the Legends learn who has been hunting them; Sara tries to negotiate, which doesn't go as planned; Gwyn hatches a stealth plan.
12Too Legit to Quit
Evil Gideon continues to try to destroy the Legends; trying to help, Gideon negotiates a deal, but she breaks a major rule; the Legends come up with another plan that could potentially solve all of their problems.
13Knocked Down, Knocked Up
Gideon is horrified when AI Gideon tells her about Gary; the Legends realize that Gwyn has broken the treaty; Sara keeps an important secret from Ava because she doesn't know how she will react.