1Anne or Beast?/Best Fronds
Sprig tries to capture a mysterious beast to prove that he's responsible.Sprig takes Anne swimming in a nearby lake to help her feel less homesick.
2Cane Crazy/Flood, Sweat and Tears
When Anne breaks Hop Pop's favorite cane, she and her friends set out to replace it. When Anne's bedroom floods, she and Sprig must bunk together.
3Hop Luck/Stakeout
To win a village cooking contest, Anne leads the family on a quest to make pizza. / Sprig wants Anne and Hop Pop to get along, so he tricks them into going on a stakeout.
4Taking Charge/The Domino Effect
The family embark on a mission to try and recharge Anne's phone. / Anne wants to keep a caterpillar as a pet, but she'll have to keep it a secret from Hop Pop.
5Anne Theft Auto/Breakout Star
In an attempt to learn to drive the family snail wagon, Anne and Sprig take it for a joy ride./Anne's pimple breakout makes her a celebrity in Wartwood.
6Sprig vs. Hop Pop/Girl Time
Angry with how the Plantar farm is being run, Sprig decides to overthrow Hop Pop. / Anne decides to give Polly some long-overdue girl time, whether Polly wants it or not.
7Dating Season/Anne vs. Wild
Anne and Hop Pop learn that Sprig may like Ivy Sundew, so they attempt to set them up./Anne pretends to like camping, which is fine until she goes dangerously overboard.
8Contagi-Anne/Family Shrub
Anne fakes getting sick to get off work, but the rest of the family gets sick. / Sprig and Polly think their family history is boring until they uncover family secrets.
9Lily Pad Thai/Plantar's Last Stand
Anne is hired by Stumpy to work at his restaurant, but soon turns it into a Thai establishment, much to Stumpy's dismay. / After a rent increase on the food stand, Anne convinces Hop Pop to sell Plantar's Potions.
10Toad Tax/Prison Break
Anne befriends toad soldiers to gain respect in Wartwood, but must choose between her new respect and her frog family. Toad Tower finds itself under attack by a pair of horrifying frog eating herons.
11Grubhog Day/Hop Pop and Lock
12Civil Wart/Hop-Popular
Anne exposes Wartwood to a teen romance film, and the town is split on the movie's love triangle. After losing his stand, Hop Pop decides to run for mayor of Wartwood.
13Croak and Punishment/Trip to the Archives
When Sprig's Blue Moon Shell is stolen, he and Anne investigate to find the crook. To prepare for Anne's quest, the Plantars go to the archives and accidentally get trapped!
14Snow Day/Cracking Mrs. Croaker
When a winter cold snap freezes all the frogs in Wartwood, Anne must protect the townspeople. In an effort to make Mrs. Croaker like him, Sprig digs up a secret from her past.
15A Night at The Inn/Wally and Anne
The Plantars stay at an inn for a night, but Polly discovers the caretakers aren't what they seem. Everyone calls Anne crazy when she claims to have seen the Moss Man.
16Family Fishing Trip/Bizarre Bazaar
Sprig wants to spend time with Hop Pop on their family fishing trip, but Hop Pop's lady friend Sylvia, gets in the way. Anne's music box goes missing at the Bizarre Bazaar.
17Cursed!/Fiddle Me This
After Anne helps Sprig breakup with Maddie, strange things start happening to them. During a talent competition, Hop Pop goes a little overboard in training Sprig to win.
18The Big Bugball Game/Combat Camp
Anne must learn the value of teamwork to win the town's annual Bugball game. Anne, Sprig and Polly are forced to stay at a daycare center that turns out to be more than it seems.
19Children of the Spore/Anne of The Year
A scary mushroom adventure! Anne wins the prestigious "Frog of the Year" award and gets to plan her own party, but the frogs of Wartwood may not be ready for a human-style bash.
20Reunion
During a banquet hosted by the toads, Anne is reunited with a friend from home.
1Handy Anne/Fort in the Road
Worried that something bad could happen while they are in Newtopia, Anne decides to disaster-proof the farm. On the road to Newtopia, Sprig longs for adventure, but Hop Pop's road rules threaten to spoil his fun.
2The Ballad of Hopediah Plantar/Anne Hunter
Hop Pop's efforts to be hailed as a hero backfire when he stands up to the wrong family. Anne must put her self-consciousness aside in order to learn the true way of the hunter.
3Truck Stop Polly/A Caravan Named Desires
Feeling unappreciated, Polly hatches a plan to make the family pay attention to her. Hop Pop signs the family up to join the theater, hoping to realize his dream of being an actor.
4Quarreler's Pass/Toadcatcher
Hop Pop drops Sprig and Polly off at a trail designed to help them get along. Sasha and Grime must reconcile their differences to escape Newtopia's most skilled warrior.
5Swamp and Sensibility/Wax Museum
When Anne discovers an old friend who has been living a double life, she becomes fixated on helping him be his true self. The family visits a mysterious roadside oddities museum where every treasure comes with a price.
6Marcy at the Gates
The family must defeat an entire ant army before they enter Newtopia.
7Scavenger Hunt/The Plantars Check In
Anne, Sprig and Marcy receive a mysterious message from the king of Newtopia that sends them on a puzzle-solving mission. Anne finally meets with King Andrias and tries to enlist his help in getting back home.
8Lost in Newtopia/Sprig Gets Schooled
Anne and Polly vow to experience the city like locals but end up on a wild ride through the streets of Newtopia. Sprig is offered a spot at Newtopia University.
9Little Frogtown/Hopping Mall
Hop Pop investigates the disappearance of an old friend and the shadowy crime syndicate he thinks are behind it. Hop Pop takes the kids to a Newtopian shopping mall where Anne will do anything to get the perfect gift for her mom back home.
10The Sleepover to End All Sleepovers/A Day at the Aquarium
Anne and Marcy issue a Scare Dare Challenge that brings Sprig and Polly into forbidden areas of the castle. Anne and the Plantars look to spend what could be their last day together at the Newtopia Aquarium.
11The Shut-In!
Anne and the Plantars protect themselves from the dangers of the annual Blue Moon by locking themselves in the house and entertaining each other with the scariest stories they can think of.
12Night Drivers/Return to Wartwood
Sprig and Polly stay up all night to drive the family home. The Plantars make it to Wartwood, and realize they forgot something important.
13Ivy on the Run/After the Rain
Fed up with her mother's strict rules, Ivy concocts a plan to run away. Anne asks Hop Pop to retrieve the music box, bringing some long-buried secrets to light.
14The First Temple
Marcy, Anne, and the Plantars travel to an ancient temple that could hold the key to getting Anne and Marcy home, but only if they can survive the temple's deadly challenges.
15New Wartwood/Friend or Frobo?
Intent on winning over Wartwood, Marcy makes a plan to improve the town. Desperate for fun, Polly breaks out on her own and finds an unlikely new friend in the process.
16Toad to Redemption/Maddie and Marcy
Mayor Toadstool is offered a dream job but realizes he doesn't want to leave Wartwood.Maddie is working on an important spell, but her three sisters keep getting in the way.
17The Second Temple/Barrel's Warhammer
Anne and Marcy's quest to get home takes them to an icy mountain temple, but they'll need help to find it. Sasha and Grime go on a quest to retrieve a legendary Warhammer.
18Bessie and MicroAngelo/The Third Temple
Bessie has her work cut out for her when she's tasked with showing MicroAngelo the ropes. Anne and Marcy need the help of an old friend to survive a volcanic temple that holds the final key to returning home.
19The Dinner/Battle of the Bands
Anne and the Plantars invite some old adversaries over for dinner to try to bury the hatchet. Anne and her friends team up to enter the Wartwood Battle of the Bands contest.
20True Colors
The family travels to Newtopia to say their goodbyes and finally send all three girls home. However, someone has other plans.
1The New Normal
Anne and the Plantars get transported to Earth and try to adjust to a wild new environment.
2Hop 'Til You Drop/Turning Point
Anne brings the Plantars to the mall for a crash course in Earth survival. Sasha and Grime escape from Andrias and hide out in Wartwood.
3Thai Feud/Adventures in Catsitting
Sprig tries to get rid of a food truck that's threatening the family business. The Plantars volunteer to take Domino to the vet.
4Fight at the Museum/Temple Frogs
Anne and the Plantars try to rob a museum. The Boonchuys take the Plantars to the Thai Temple.
5Fixing Frobo/Anne-sterminator
Polly tries to bring Frobo back to life. A dangerous enemy finally locates Anne and the Plantars.
6Mr. X/Sprig's Birthday
Anne takes the Plantars to the movies, while the Boonchuys try to stop a government agent from finding them. Anne tries to give Sprig a great Earth birthday.
7Spider-Sprig/Olivia & Yunan
Determined to make his mark on Earth, Sprig becomes a superhero. Back in Amphibia, Olivia and Yunan try to rescue Marcy.
8Hollywood Hop Pop/If You Give a Frog a Cookie
Hop Pop tries to make it as an actor in Hollywood. Anne trusts a questionable scientist who may have found a way to get them to Amphibia.
9Froggy Little Christmas
Anne attempts to surprise her mom with a Thai Go float for the city Christmas parade while the Plantars struggle to understand the holiday. Meanwhile, King Andrias prepares a deadly surprise.
10Escape to Amphibia
With one shot at getting the Plantars back to Amphibia, Anne and her parents must go up against Mr. X and the FBI.
11Commander Anne/Sprivy
Anne is made leader of the Wartwood Resistance, even though she isn't very good at the job. / Sprig and Ivy devise a plan to be together.
12Sasha's Angels/Olm Town Road
A team of Resistance fighters gets captured by ruthless marauders. Anne and her friends search for the ancient city of Proteus.
13Mother of Olms/Grime's Pupil
Anne and the crew meet with Mother Olm, the keeper of ancient prophecies. Due to dire circumstances, Grime is forced to train an apprentice.
14The Root of Evil/The Core and the King
Anne and the Plantars get stuck in a strange village of plant lovers. King Andrias confronts the demons of his past
15Newts in Tights/Fight or Flight
While on a recon mission, Anne and Sprig confront an old mentor. Anne tries to rescue an old friend from one of King Andrias' robot camps.
16The Three Armies/The Beginning of the End
Anne and Sasha must convince the frogs, newts, and toads to work together. The final battle begins.
17All In
Anne and her friends fight for their lives as the fate of both worlds hangs in the balance.
18The Hardest Thing
Anne's journey comes to an end.